Alaa Eddine ZAIR's profile

Procedural Terrain: Remote Lake

Procedural VFX Terrain of a Remote Lake
Another endeavor of mine in environment design & procedural terrain generation using QuadSpinner: Gaea

Using nodes, I crafted a terrain with both highs and lows to account both rocky hills and a deep lake.

The texturing process took place in both, Gaea & Substance 3D Painter. In Gaea, a base color was generated, as well as a normal map. In Substance 3D Painter, masks exported from Gaea were used to texture the rocks, the shoreline, as well as add more detail.

Rendering was done using Blender. A specialized water material had to be crafted to create realistic-looking water with fake caustics.
Procedural Terrain: Remote Lake
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Procedural Terrain: Remote Lake

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