Procedural VFX Terrain of a Remote Lake
Another endeavor of mine in environment design & procedural terrain generation using QuadSpinner: Gaea
Using nodes, I crafted a terrain with both highs and lows to account both rocky hills and a deep lake.
The texturing process took place in both, Gaea & Substance 3D Painter. In Gaea, a base color was generated, as well as a normal map. In Substance 3D Painter, masks exported from Gaea were used to texture the rocks, the shoreline, as well as add more detail.
Rendering was done using Blender. A specialized water material had to be crafted to create realistic-looking water with fake caustics.